ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Latest on ARpiCADE new releases, release notes, and history of previous versions.

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jeffamay
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by jeffamay » Sat Jan 22, 2022 5:09 am

I was finally able to get everything(i thought) up and going. I have had some issues copying some of the mp4 files from the old system to the new SD card with 3.X installed. I just bypassed that as assuming it was not a big deal since just previews of the games. But with that said I have now got it running and noticing that several games, Moon Patrol, Bad Dudes, etc are giving me Input Not Support when I try and launch them. Not sure what is going on since this is a new card and just copied over the ROMs, some games are working without issue. Any help on this error would be greatly appreciated. I know they at least worked on the old system before I had some issues with that card, as I am a big Moon Patrol player and played it all the time without issue. Thanks.

dee2eR
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by dee2eR » Sat Jan 22, 2022 5:27 am

not sure what is going on there. What emulator are the offending games in?

skeletroll
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by skeletroll » Tue Apr 19, 2022 3:48 am

Hey all.

I can't get my arpicade running 3.X to sync for the life of me. The tv of choice is a PVM 8044Q. It doesnt do 480i. I've looked at settings files from all over the interent and the resulting images from trying them out are always garbled junk no matter what I do.

This is my config.txt. I'm at my wits end. What am I doing wrong here? Raspi model 3 btw. Just trying to see the title screens and main menu clearly before I even get to roms.

Code: Select all

# For more options and information see
# http://www.raspberrypi.org/documentation/configuration/config-txt.md
# Some settings may impact device functionality. See link above for details

# disable Rpi rainbow splash
disable_splash=1

# Comment/uncommment to flip the image to account for monitor mounting 
# this is a 180 degree flip NOT hori/vert mounting
# (see bottom of file for horizontal/vertical mount option)
#display_rotate=2

# uncomment if you get no picture on HDMI for a default "safe" mode
#hdmi_safe=1

# make sure the pi outputs to correct scanlines without overscan
# use this even when playing with overscan settings for best results
# on CRT monitors always use this setting
disable_overscan=1
overscan_scale=1

# uncomment the following to adjust overscan / picture position. Use positive 
# numbers if console goes off screen, and negative if there is too much border
# also use overscan_scale so the emulators comply & still use disable_overscan
# do not adjust top and bottom or you will loose scanline perfect output although
# you can move the picture up or down evenly with okay-ish results better not to
overscan_left=33
overscan_right=70
##overscan_top=4
##overscan_bottom=-4

# ignore edid - we just want video output to do as we say anyway
hdmi_ignore_edid=0xa5000080

# force hdmi output
hdmi_force_hotplug=1

# uncomment to force a HDMI mode rather than DVI so audio works
hdmi_drive=2

# uncomment to increase signal to HDMI, if you have interference, blanking, or
# no display
config_hdmi_boost=10

# use full spectrum RGB over HDMI
hdmi_pixel_encoding=2

## PLEASE NOTE: due to the resolution switching launcher scripts changes made
## in this section are at your own risk, 480i is default for this build
# Use group 1, only change the mode.  For Group 1 Mode 8 is 720x240, 
# Mode 6 is 720x480i & Mode 1 is 640x480p.  Any mode except 1, 6 and 8
# may have unexpected behaviour (see /boot/launchers/resSwitch.sh)
hdmi_group=1
## Use only one mode at a time
# Boot and menus in 480i (rotated games in 480i, non rotated games in 240p/256p/288p)
#hdmi_mode=6
# Boot and menus in 240p (all games in 240p/256p/288p)
hdmi_mode=8
# Boot and menus in 480p (no res switching, just 480p)
#hdmi_mode=1

# Increase gpu mem for complex Attract-Mode themes to work properly
gpu_mem=256
#gpu_mem=128

# Uncomment to overclock RPi2
#arm_freq=1000
#sdram_freq=500
#core_freq=500
#over_voltage=2
#temp_limit=80 #Will throttle to default clock speed if hit.

# Experimental RPi3 overclocking - reported stable, you may want a heatsink
# the 1A fuse on a RaspberryJAMMA can be safely upgraded to a 2.5A fuse for RPi3
# and probably should be for overclocking
#arm_freq=1350
#over_voltage=4
#sdram_freq=550
#core_freq=550
#gpu_freq=550
#temp_limit=80 #Will throttle to default clock speed if hit.

# Enable audio (loads snd_bcm2835)
dtparam=audio=on

# Enable 4 player adaptor over i2c
#dtparam=i2c_arm=on

# Additional overlays and parameters are documented /boot/overlays/README
# Experimental keyboard based JAMMA controls - no working hotkeys system currently
#dtoverlay=raspberryjamma

# I need to test these
#disable wifi
#dtoverlay=pi3-disable-wifi
#disable bluetooth
#pi3-disable-bt

# Depreciated settings for ARpiCADE do not unhash these settings to use them
# Really, DO NOT UNHASH THESE SETTINGS they are not RPi boot settings and need to 
# be hashed out exactly as is to work properly.
# to set vertically mounted monitor create an empty text file in /boot called vert.txt
# or just use the service menu, don't use the old depreciated line below
#monitor_mount=


dee2eR
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by dee2eR » Tue Apr 19, 2022 9:09 am

how is the pi hooked up to the PVM?

Sdscribe
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by Sdscribe » Tue Nov 29, 2022 6:24 am

Hi,

I recently moved from 3.84 to 3.X.1. As I'm sorting out the new tweaks, two questions regarding the shifting refresh rates come to mind.

1. Can the repetitive shifting of different refresh rates as we move through different games negativity impact the CRT in terms of lifespan or quality?

2. There seems to be a consistent audio pop that emits from the cabinet when exiting Attract Mode and entering games. Could this be indicative of anything negative occurring with the DAC?

Thanks!

dee2eR
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Re: ARpiCADE 3.X (that's a ten, I thought 10 may be confusing...)

Post by dee2eR » Mon Dec 05, 2022 7:09 am

@Sdscribe
1. not to the best of my knowledge (assuming you don't switch to an unsuitable res/refresh). While you (probably) wouldn't switch original game boards as often as you can change game on a emulator setup it's not really any different to the monitor. Some arcade games and consoles used to switch between 480i and 240p too, eg. MegaDrive/Genesis Sonic 2 is generally 240p but uses 480i for the 2 player mode and possibly the menus (I can't remember offhand).

2. I don't hear it on my test bench setup (may be my tiny speaker or it's specs or a volume level difference...) but it sounds like it could be caused by the DAC resetting when the resolution switches - I get a similar (at least I think it maybe similar to what you're describing) pop through my desk speakers if I reset my PCs DAC while the speakers are powered up. If it is just the DAC resetting it's perfectly normal for the DAC as the HDMI signal cuts out breifly before starting up again in the new res.

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