Hi, i had the same issue.
File should be named "boblcave.zip".
Bubble Bobble: Lost Cave V1.2 ROM.
Hope this will resolve the issue
Moderator: dee2eR
I too am having audio problems with 172 and 192. There is also a lag in performance in gameplay especially when playing a two player cooperative game in "Cocktail" mode in which the screen is split in two and mirrored so that two players can play the same game together on a cocktail (vertical) table.dee2eR wrote: ↑Fri May 11, 2018 2:04 amIt's to do with the waitvsync/syncrefresh options in the ini file. I'm playing around with options at the moment but the best answer would be to try and add a 61.5hz video mode to it all. Alternatly I will add an extra bit of logic to the launcher to make outside case refresh rates run with slightly different settings.
By changing the following options in /home/pi/mame172/mame.ini you can make qbert stop popping (but probably by making other things less good)
throttle 1
waitvsync 0
syncrefresh 0
EDIT:
what setup are people with audio problems in 172 running? The better way to fix this would be in the launchers as then games that run at (or near enough to) their original refresh rates can still be accurate. On a horizontal monitor setup I fixed Qbert by editing the launcher /boot/launchers/mame172.sh and editing the vertical game on horizontal monitor options to add:
-nowaitvsync -nosyncrefresh -throttle to the existing command
Thanks for that mate, worked like a charm.Fragger666 wrote: ↑Sun Jul 01, 2018 12:27 pm
Hi, i had the same issue.
File should be named "boblcave.zip".
Bubble Bobble: Lost Cave V1.2 ROM.
Hope this will resolve the issue
Damnit just lost a huge reply.... stupid browser....ArPiUser wrote: ↑Sat Jul 07, 2018 1:51 amBTW - love the product, support and this forum. I've learned a lot just from CAREFULLY reading the posts.
Questions:
1. How to solve audio problem performance lag in 172/192
2. How to get usb trackball working in 106 (Advmame)
3. How to get spinner (Griffin USB) to work in Advmame or 172/192
I am having the same problem with the PlayStation games and no sound on snes games, I can operate the snes games as my cab had 6 buttons.Fragger666 wrote: ↑Sun Apr 15, 2018 3:10 pmHello,
first of all this piece of hard- and software is awesome. Received my board two days ago an love it. I updated to the latest release and want to share the following issues i found so far:
• Super Nintendo - no sound and can't select anything in the menu with the 4 Buttons i have at the moment
• Playstation - display stretched (only 2/3 visible in 15khz)
Things i would like to know:
• wifi setup (example how a working screen would look like would be awesome)
• would a network cable also work instead of wifi?
• where to put the intro.mp4 in order to let it play at startup?
• will the audio issues ("warble-audio" in neo-geo etc.) fixed in the next update ("AUDIO SYNC" is set to "OFF" by default)?
I really appreciate the work and time you all invest to make this already awesome thing even better.
1. Problem solved! It was the same SD card for both configurations. I had the Pi overclocked and it seems that my power supply in the cabinet is not providing sufficient power (I had it turned up as high as 5.30 volts) and I was still getting the lightning bolt symbol. I put a line of code in config.txt to ignore warnings so the lightning bolt went away. I think what it was doing was the opposite of overclocking which was to throttle back performance due to power issues. This was perhaps evident in 172 and 192 because it was taxing the processor more than other versions of Mame. When it was in the cabinet, it was running off my switching power supply. When it was running as a standalone, it was plugged into the wall with the Pi AC adapter which supplied sufficient power and therefor wasn't throttling back the processor. This explains why it was working fine as a standalone outside of the cabinet and not good when inside cabinet. I received a new power supply from HSS and will install soon.dee2eR wrote: ↑Mon Jul 09, 2018 2:44 amDamnit just lost a huge reply.... stupid browser....ArPiUser wrote: ↑Sat Jul 07, 2018 1:51 amBTW - love the product, support and this forum. I've learned a lot just from CAREFULLY reading the posts.
Questions:
1. How to solve audio problem performance lag in 172/192
2. How to get usb trackball working in 106 (Advmame)
3. How to get spinner (Griffin USB) to work in Advmame or 172/192
1. There shouldn't be a difference between the 2 setups, all you are bypassing is audio and video amps on the RaspberryJAMMA. Are you using the same SD card on both setups? With the same settings they should be the same.
2. It should 'just work' assuming your USB device is following the USB standards. It's setup for Opti-Wiz by default as that's what I have but Opti-PAC is also reported as working. What hardware are you using? It may be just a setting issue (see next point).
3. I'm guessing this is a device order problem. As the default setup is for one mouse and you will technically have at least two it may be a case of the spinner is mouse 2 and MAME is only setup for mouse 1 or something similar. I would recommend unplugging the other USB trackball device if you haven't had the spinner working an a Pi at all before. Only running one mouse will simplify troubleshooting, you may even find as the only device it 'just works' and you can then fiddle the device orders to get both mouse devices working.
I feel like I wrote all this clearer the first time, please let me know if this isn't clear. Hopefully it helps.
1. interesting, you may find upgrading the fuse on the RaspberryJAMMA helps. As you have multiple USB devices going the current use will be higher than normal and the 1A fuse is probably a bottleneck. Due to the rising power requirements of the new Pis I've started fitting 2A fuses to the boards (may take a little while for existing 1A stocks to be depleted) although the 1A should be fine for most when you start using multiple USB devices it doesn't allow enough current across (for me 2x Dolphinbars + keyboard is the worst example I've seen - the 1A fuse has been fine for me running a trackball). You may find that unplugging the USB spinner helps (as it doesn't work anyway it won't hurt to try).ArPiUser wrote: ↑Mon Jul 09, 2018 9:16 pm
1. Problem solved! It was the same SD card for both configurations. I had the Pi overclocked and it seems that my power supply in the cabinet is not providing sufficient power (I had it turned up as high as 5.30 volts) and I was still getting the lightning bolt symbol. I put a line of code in config.txt to ignore warnings so the lightning bolt went away. I think what it was doing was the opposite of overclocking which was to throttle back performance due to power issues. This was perhaps evident in 172 and 192 because it was taxing the processor more than other versions of Mame. When it was in the cabinet, it was running off my switching power supply. When it was running as a standalone, it was plugged into the wall with the Pi AC adapter which supplied sufficient power and therefor wasn't throttling back the processor. This explains why it was working fine as a standalone outside of the cabinet and not good when inside cabinet. I received a new power supply from HSS and will install soon.
2. Since my USB trackball works fine in 172/192 I am not going to worry about getting it working in Admame (106) for now. Is there anything I'm missing? I'll try to see if it works in 078.
3. I went into the mame.ini file for both 172/192 and that multi mouse had a 1 instead of 0. It is not showing up as mouse 1 or Mouse 2. I have tried unplugging the USB trackball hoping that it would just grab Mouse 1 but still not working. I found a linux terminal command: cat /dev/input/mice and press enter. That allowed me to confirm that my usb trackball was working but my usb spinner was not. I suspect that I need a linux driver in order to get this USB spinner to work. Any ideas?
Check out this website. I found it helpful for spinners, trackballs, light guns, etc.
https://github.com/RetroPie/RetroPie-Se ... se-Devices
If I can't get this Griffin PowerMate USB to work, I was thinking about adding a TurbotTwist 2. Does anybody have experience with this device? It does connect via usb and can be mounted to the cabinet. Problem is, it will be my second usb device since my first one if the usb trackball. I just wanted to make sure someone has tried this and knows that it works as either a first or second usb device.
Will these bugs be sorted in next update?segaman wrote: ↑Mon Jul 09, 2018 7:42 amI am having the same problem with the PlayStation games and no sound on snes games, I can operate the snes games as my cab had 6 buttons.Fragger666 wrote: ↑Sun Apr 15, 2018 3:10 pmHello,
first of all this piece of hard- and software is awesome. Received my board two days ago an love it. I updated to the latest release and want to share the following issues i found so far:
• Super Nintendo - no sound and can't select anything in the menu with the 4 Buttons i have at the moment
• Playstation - display stretched (only 2/3 visible in 15khz)
Things i would like to know:
• wifi setup (example how a working screen would look like would be awesome)
• would a network cable also work instead of wifi?
• where to put the intro.mp4 in order to let it play at startup?
• will the audio issues ("warble-audio" in neo-geo etc.) fixed in the next update ("AUDIO SYNC" is set to "OFF" by default)?
I really appreciate the work and time you all invest to make this already awesome thing even better.