ARpiCADE_5 - for Pi4 or Pi5

Latest on ARpiCADE new releases, release notes, and history of previous versions.

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mR_CaESaR
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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by mR_CaESaR » Sun Nov 10, 2024 5:29 am

It's been a minute since I've looked at the raspberryjamma for a pi upgrade. It's just been running in my aero cities using the original 3b+

What is required to get a pi5 installed on my raspberryjamma?

Would I just need a mini hdmi to vga converter?

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by dee2eR » Mon Nov 11, 2024 1:53 am

mR_CaESaR wrote:
Sun Nov 10, 2024 5:29 am
It's been a minute since I've looked at the raspberryjamma for a pi upgrade. It's just been running in my aero cities using the original 3b+

What is required to get a pi5 installed on my raspberryjamma?

Would I just need a mini hdmi to vga converter?
Yeah, all you should need is a micro HDMI adaptor (and the new software and a Pi5).
EDIT: I recommend an adaptor with a short cable rather than the solid type as the solid ones can interfere with the DAC mounting.

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by dee2eR » Mon Nov 11, 2024 2:13 am

buverman wrote:
Wed Nov 06, 2024 1:40 pm
Just tried out the Pi5 build with mame .269 really good, few things on wishlist and questions:



1. MAME .269 updater does not create a mame-269 folder in the boot partition, might be a good idea to make it do that.
2. Since we have donut dodo and fixit felix, any chance to have this on here as well? https://forum.arcadecontrols.com/index. ... c=134445.0
Love this remake of monaco GP now it runs on Pi4 and I think even Pi5.
3. Any chance to have autosave and autoload enabled on Retroarch or a way to enable it. enabled autosave in .mame269/mame.ini file and it works perfectly.
4. Can we get 3do emulation via 4do? IIRC Pi4 ran 3do fine using Recalbox I am assuming a Pi5 will do just as well.


Questions:
Also any idea why .md file in a zip doesnt launch on arpicade? Tries to launch and drops back to the screen. Changed the extension to bin no difference. Seems like mastersystem roms not launching either... NES working fine.

Also how do I filter out the bin files related to the .gdi file not show on the menu since I just need to see the gdi/cdi?

Is therea simple way to shift the image to the left using config instead of changing the pots on the chassis?

How do I get to the terminal to edit the files using nano? Escape doesnt seem to work... f4 to enter the service mode, again f4 to leave the service mode and get the terminal, any idea how to get the terminal full screen? Hard to read.


Far fetched thoughts:
1. Any chance of a video player so I can watch a longplay on the cab besides me while I play the same game on a different cab, kinda like the good old days though when real people were playing. Good way to learn a game.

2. Since shortcuts work while playing a game, I was wondering if there is a way to reduce the volume after say 2 minutes of no inputs. Attractmode can get really annoying after a while specially for others :mrgreen:

3. MAME also emulates consoles like Gakken TV Boy however the roms dont show up. The MAME format for the so called "softwarelist" roms are - mame/roms/ctvboy/mrbomb.zip - vanilla mame menu can pick up the roms, however I know even emulation station doesnt pick it up either. Command to run these games on windows would be "mame ctvboy mrbomb"





Sorry kept adding questions after questions.
Best regards



Another note:

Very odd, some MAME .269 games dont launch and then the next MAME game that will launch will had wrong inputs and for example p1 start + b1 for coin doesnt work... I did run the updater script.
Update: Rainbow Islands crashed it originally triggering others to crash as well, I checked arcadeitalia and realised rbisland.zip also needed cchip.zip, added that fixed the mame crash, seems like when MAME errors out the crash disables the hotkeys like mentioned earlier in the thread, its sorted.
Thanks for the feedback. No need to appologize for it at all, the more feedback the better it gets. I should be able to do most if not all of this stuff for a new release. Just need to find the time and energy to do so.

Some thing that should already work: fullscreen the console that loads after exiting the menus (*or most other things that don't load fullscreen) with winkey+alt+f - it will make it much easier to use, unfortunately I haven't figured out how to automate it but it does fix up the pixel ratio on CRT for the console.

Something I probably can't do is shifting the image around in software, the way we did this on older Pis is no longer supported on the Pi4 and 5. I've had it working for the boot res but as soon as the res changes it is all broken...

I don't think there's a way to put a timer on Attract-Modes audio, however you can adjust the volume for various bits of it independantly as well as have the screen saver play without audio... Audio off on the screen saver combined with the adjustable timer for the screen saver may be the closest you can get to timer based audio.

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by dee2eR » Mon Nov 11, 2024 2:16 am

buverman wrote:
Fri Nov 01, 2024 6:49 am
Testiment to arpicade, I have 4 MiSTers, 2 setups of PC with JPAC and heaps of unreliable jamma boards, I come back to my cabs after 3 years, guess which one works like a champ? Arpicade Pi 3b+.

So got excited and got a Pi 5, however MAME .172 buttons are not working. Player one start button doesnt work, player 2 does work but then player two direction buttons dont work. I didnt try any other MAME versions I have installed the update for controls in the first post but I think thats for more recent MAME. Retroarch cores work without a hitch.

Thanks dee2er, might get a couple more arpicades for the Pi 5 :D really appreciate you are still supporting the HW.

btw is it possible in future to add runahead options for the older consoles like NES, SNES etc.
Yeah, I can definately improve the console stuff in the future, there should be pllenty of power for runahead and more accurate emulators for most consoles.

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by mR_CaESaR » Mon Nov 11, 2024 2:58 am

dee2eR wrote:
Mon Nov 11, 2024 1:53 am
mR_CaESaR wrote:
Sun Nov 10, 2024 5:29 am
It's been a minute since I've looked at the raspberryjamma for a pi upgrade. It's just been running in my aero cities using the original 3b+

What is required to get a pi5 installed on my raspberryjamma?

Would I just need a mini hdmi to vga converter?
Yeah, all you should need is a micro HDMI adaptor (and the new software and a Pi5).
EDIT: I recommend an adaptor with a short cable rather than the solid type as the solid ones can interfere with the DAC mounting.
Something like this?

Image

Or more like this one?

Image

The first one seems to be the only type with a line out for audio like the original DAC that shipped with the RaspberryJamma.

I also read somewhere on the forum that I may need to replace the fuse from 1A to 2.5A?

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by dee2eR » Mon Nov 11, 2024 3:15 am

Depending on when you bought the board it may already have a 2.5A fuse, I've been using them for at least 5 years now.

If those DACs you have found work on low res they shoudl be fine, some DACs don't do low res - depends on the chips inside.

You can also just adapt the DAC you already have with HDMI to HDMI micro adaptor like this: https://www.amazon.com.au/Micro-Type-D- ... 301&sr=8-8 (I haven't used that particular one but it should be fine)

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by mR_CaESaR » Mon Nov 11, 2024 3:34 am

Mine were purchased back in 2018.

I'll have to pull it out and check and confirm.

Thanks for the link. I did think about something like that.

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by buverman » Mon Nov 11, 2024 9:21 am

dee2eR wrote:
Mon Nov 11, 2024 2:13 am

Just need to find the time and energy to do so.

Some thing that should already work: fullscreen the console that loads after exiting the menus (*or most other things that don't load fullscreen) with winkey+alt+f - it will make it much easier to use, unfortunately I haven't figured out how to automate it but it does fix up the pixel ratio on CRT for the console.

Something I probably can't do is shifting the image around in software, the way we did this on older Pis is no longer supported on the Pi4 and 5. I've had it working for the boot res but as soon as the res changes it is all broken...

I don't think there's a way to put a timer on Attract-Modes audio, however you can adjust the volume for various bits of it independantly as well as have the screen saver play without audio... Audio off on the screen saver combined with the adjustable timer for the screen saver may be the closest you can get to timer based audio.

Thank you and I really appreciate you still maintaining arpicade after all this time. Thanks for the fullscreen info. Shifting image on MAME is easy with slider controls and that works fine for me :)

Understood about the attract mode.

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by mappy24 » Tue Nov 12, 2024 8:43 pm

I've been playing a lot of Mr Driller, 2 & G on .269, none of these are saving their high scores....is there any way to fix this?

Thanks in advance!

Oh and thanks for the console fullscreen tip, that's been driving me crazy :lol:

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Re: ARpiCADE_5 - for Pi4 or Pi5

Post by buverman » Thu Nov 14, 2024 11:45 am

mappy24 wrote:
Tue Nov 12, 2024 8:43 pm
I've been playing a lot of Mr Driller, 2 & G on .269, none of these are saving their high scores....is there any way to fix this?

From what I have read MAME does not save high scores like before, so what I did was enabled auto save in mame.ini what it does is (for the drivers that support it) if you exit the game properly - long press start / esc - it will save the game and autoload it when you come back that way the high scores remain intact added benefit of resuming the game.

To do this:

edit home/pi/.mame269/mame.ini

change autosave 0 to 1
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 1

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