You could do it like this, IF you want to then attach your JNX Atlas on

Moderator: dee2eR
I know this post is year ago. I recently got the arpicade and I been trying to get kick harness to work. Where did you get your kick hardness from? Does it fully work? Thanks.mR_CaESaR wrote: ↑Sat Feb 17, 2018 5:37 amYep understand, that's how I've done it. I just tried to make it like the cps1/cps2 kick harness where it has 2 gnd points.
I do have another question, my button 6 doesn't appear to be working. Any ideas why that would be the case?
Buttons 1 to 5 work perfectly for each player, but button 6 just has no response. There's definitely continuity from pins 3 and 6 to their respective quick disconnects, but I can't get an input from them.
Grounds to the buttons are also good.
Edit: the moment I went to 1 and 2 on, 3 and 4 off, button 6 worked perfectly fine for both P1 and P2
The harness I created to plug straight into the astro city kick harness
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hummingb wrote: ↑Sun Aug 04, 2019 1:58 pmThis is my Setup: [url]https://dl.dropbox.com/u/63710024 ... AG0492.jpg
Kickharnes:
https://dl.dropbox.com/u/63710024/naomi/IMAG0492.jpg
On all Pinout Pictures I found through Google research The Wiring of the Kickharness on the Sega I/O shoud be: Pin 4(P1 B6),8(P2 B6),13 and 14 for GND. Jumper Setting should be on pins 2&3, position B.
For example this one:
https://dl.dropbox.com/u/63710024/naomi/naomijamma.gif
BUT! I always get an error after Loading the Game, CVS 2 2001 that says: https://dl.dropbox.com/u/63710024/naomi/IMAG0489.jpg
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