Arpicade without the Raspberry Pi?
Moderator: dee2eR
Arpicade without the Raspberry Pi?
Any idea of the Arpicade would work with a different SBC that has the same footprint / GPIO pins??
I realize you would need to double check the pinout.
With the lack of Rpi's out in the wild right now I was just curious on this.
Have a few projects that are being held up because I cant get my hands on a Pi.
Thanks for any info on this!
Matt
I realize you would need to double check the pinout.
With the lack of Rpi's out in the wild right now I was just curious on this.
Have a few projects that are being held up because I cant get my hands on a Pi.
Thanks for any info on this!
Matt
- cool_factor
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Re: Arpicade without the Raspberry Pi?
glad to see you still around Matt...
Re: Arpicade without the Raspberry Pi?
Got bit by the pinball bug…
That was an expensive mistake!
Been thinning the herd on a bunch of old projects that have been cluttering up the garage for half a decade. Trying to finish up some cabs for some friends wanting to add to their gamerooms.
Having quite a time finding Pis that are not totally inflated in price.
How is it all going with you?!

That was an expensive mistake!
Been thinning the herd on a bunch of old projects that have been cluttering up the garage for half a decade. Trying to finish up some cabs for some friends wanting to add to their gamerooms.
Having quite a time finding Pis that are not totally inflated in price.
How is it all going with you?!
- cool_factor
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Re: Arpicade without the Raspberry Pi?
ok, just trying to figure out a udev rule for linux to use in the arpicade software to force a usb device to be seen as joy 4 or joy 3, NOT having good luck at all... it assigns itself as joy1 and is throwing everything off. if i unplug it everything is fine. FRUSTRATING to say the least.
Re: Arpicade without the Raspberry Pi?
The RaspberryJAMMA hardware should work with any of the RPi physical format computers out there, the ARpiCADE software not so much though.
I too am beyond frustrated with RPi availability at this point. I would be happy to move onto another board if there's any suggestions, not like I've enjoyed the move to RPi4... remade so much that I may as well have started on entirely new hardware.
Pretty sure the only people enjoying [new] RPis right now are scalpers.
I too am beyond frustrated with RPi availability at this point. I would be happy to move onto another board if there's any suggestions, not like I've enjoyed the move to RPi4... remade so much that I may as well have started on entirely new hardware.
Pretty sure the only people enjoying [new] RPis right now are scalpers.
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Re: Arpicade without the Raspberry Pi?
heres whats happening with the GRS Star Wars flight yoke:
It pushes joy1 to joy 3, joy 2 to joy4 and breaks the hotkeys, if I unplug the GRS everything reverts back to normal.
This A.M. I managed to figure out device IDs:
Joystick: Start initialization Input: Adding joystick #0: BaolianindustryCo.,Ltd.BLflightyoke#1 (device id: 03000000be3200000214000011010000) Joystick: Baolian industry Co., Ltd. BL flight yoke #1 [GUID 03000000be3200000214000011010000] Joystick: ... 2 axes, 15 buttons 0 hats 0 balls Joystick: ... Physical id 0 mapped to logical id 1 Joystick: ... Does not have haptic capability
Input: Adding joystick #1: XboxGamepad(userspacedriver) (device id: 0000000058626f782047616d65706100) Joystick: Xbox Gamepad (userspace driver) [GUID 0000000058626f782047616d65706100] Joystick: ... 4 axes, 15 buttons 0 hats 0 balls Joystick: ... Physical id 1 mapped to logical id 2 Joystick: ... Does not have haptic capability
Input: Adding joystick #2: GPIOController1 (device id: 15000000010000000100000000010000) Joystick: GPIO Controller 1 [GUID 15000000010000000100000000010000] Joystick: ... 2 axes, 9 buttons 0 hats 0 balls Joystick: ... Physical id 2 mapped to logical id 3 Joystick: ... Does not have haptic capability
Input: Adding joystick #3: GPIOController2 (device id: 15000000010000000200000000010000) Joystick: GPIO Controller 2 [GUID 15000000010000000200000000010000] Joystick: ... 2 axes, 9 buttons 0 hats 0 balls Joystick: ... Physical id 3 mapped to logical id 4 Joystick: ... Does not have haptic capability Joystick: End initialization
BEYOND frustrated trying to figure this out..
It pushes joy1 to joy 3, joy 2 to joy4 and breaks the hotkeys, if I unplug the GRS everything reverts back to normal.
This A.M. I managed to figure out device IDs:
Joystick: Start initialization Input: Adding joystick #0: BaolianindustryCo.,Ltd.BLflightyoke#1 (device id: 03000000be3200000214000011010000) Joystick: Baolian industry Co., Ltd. BL flight yoke #1 [GUID 03000000be3200000214000011010000] Joystick: ... 2 axes, 15 buttons 0 hats 0 balls Joystick: ... Physical id 0 mapped to logical id 1 Joystick: ... Does not have haptic capability
Input: Adding joystick #1: XboxGamepad(userspacedriver) (device id: 0000000058626f782047616d65706100) Joystick: Xbox Gamepad (userspace driver) [GUID 0000000058626f782047616d65706100] Joystick: ... 4 axes, 15 buttons 0 hats 0 balls Joystick: ... Physical id 1 mapped to logical id 2 Joystick: ... Does not have haptic capability
Input: Adding joystick #2: GPIOController1 (device id: 15000000010000000100000000010000) Joystick: GPIO Controller 1 [GUID 15000000010000000100000000010000] Joystick: ... 2 axes, 9 buttons 0 hats 0 balls Joystick: ... Physical id 2 mapped to logical id 3 Joystick: ... Does not have haptic capability
Input: Adding joystick #3: GPIOController2 (device id: 15000000010000000200000000010000) Joystick: GPIO Controller 2 [GUID 15000000010000000200000000010000] Joystick: ... 2 axes, 9 buttons 0 hats 0 balls Joystick: ... Physical id 3 mapped to logical id 4 Joystick: ... Does not have haptic capability Joystick: End initialization
BEYOND frustrated trying to figure this out..
Last edited by cool_factor on Wed Apr 26, 2023 3:36 pm, edited 1 time in total.
Re: Arpicade without the Raspberry Pi?
Has anyone tried the Libre Computer Board (Le Potato) board? Not sure how well documented it is, but its cheap and fits the form factor.
Re: Arpicade without the Raspberry Pi?
I'll check out Le Potato, the name doesn't exactly inspire confidence in its power... hopefully it's ironic.
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Does the Arpicade support Light Guns?;.
Light gun support on the Arpicade opens up a whole new world of gaming possibilities. Imagine playing classic arcade shooters like Time Crisis or House of the Dead in your own home arcade setup. It's a feature that can really enhance the gaming experience and add a new level of immersion to your gameplay. So, let's discuss the potential for light gun support on the Arpicade and share our thoughts on how it could be implemented effectively.