SDArcade V2.1

Questions and tweaks for Attract-Mode on ARpiCADE.

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FrizzleFried
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Re: SDArcade V2.1

Post by FrizzleFried » Sat Jan 12, 2019 2:38 pm

The module uses a fe.load_module command for conveyor.nut. Your original had the same issue. That is fine for the ARpiCADE as you populate the carrier.nut file in the module folder... but on the PC it can't find that module with a fresh installation. You have to change fe.load_module ( "carrier" ); to fe.do_nut ( "scripts/carrier.nut" ); then all is fine... it can then find the carrier.nut.

I should have realized error when I setup the different size BOX.NUT files...

>facepalm<
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cool_factor
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Re: SDArcade V2.1

Post by cool_factor » Sat Jan 12, 2019 2:51 pm

Does 2.3 implement this fix? Or is V3 somewhere?

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Re: SDArcade V2.1

Post by FrizzleFried » Sat Jan 12, 2019 5:30 pm

I had a 2.3?

:D

Oh yeah, that was the "in-between"....

3.0 has been fixed and should be in the other thread there titled SDArcade v3.0...

HERE: viewtopic.php?f=7&t=804
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