SDArcade V2.1

Questions and tweaks for Attract-Mode on ARpiCADE.

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FrizzleFried
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Re: SDArcade V2.1

Post by FrizzleFried » Mon Dec 10, 2018 2:39 pm

I use a program called PARADOX LINUX FILE SYSTEMS. That software allows you to access linux file systems from within Windows. There is a 15 to 30-Day trial and even when it expires, you can still use the software but with limited transfer rates between file systems. I use it enough I bought it.

Anyway, what I do is I also make a complete backup of my BOOT (windows based) drive... and a separate backup of the linyx drive ...

I then can refer to that backup anytime there is an issue...

In this case, however, all you had to do was create a copy of your BOOT drive... BEFORE you mess with anything... drop it on your hard drive somewhere. Anytime you mess something up... simply copy/paste that file from the hard drive to the miniSD...

In this case you DO have a backup luckily though... just unzip my zip file again, this time to a work drive...then copy/paste the layout.nut file to the proper folder on your miniSD. Alternatively you can unzip and overwrite the entire layout on your miniSD from zip if you wish...but that would take you back to "stock" on the layout...
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Re: SDArcade V2.1

Post by guntherm » Mon Dec 10, 2018 4:43 pm

Yea, I even replaced the layout.nut file.

As soon as the machine boots up the whole screen goes red, green, blue, black..

So replacing the them completely doesn't work either. tired all that. So that is what I am saying I need to restart from fresh image?? a backup of boot. I would have all the roms snaps etc.. I need a better backup! lol

My code was working perfect, but I tried something I didn't think I should.. and bang..

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Re: SDArcade V2.1

Post by guntherm » Tue Dec 11, 2018 5:46 am

Doh, I figured that out! lol

I have all the code that moves the List Number and Times played from Top to Bottom and back.

So everything is working...

If you want it, let me know..

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Re: SDArcade V2.1

Post by FrizzleFried » Tue Dec 11, 2018 2:09 pm

guntherm wrote:
Tue Dec 11, 2018 5:46 am
Doh, I figured that out! lol

I have all the code that moves the List Number and Times played from Top to Bottom and back.

So everything is working...

If you want it, let me know..
I was about to release v3... but I could include this code... email me your nut file (frizfry at gmail) and I'll see if I can incorporate the change for v3.
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Re: SDArcade V2.1

Post by guntherm » Tue Dec 11, 2018 5:10 pm

FrizzleFried wrote:
Tue Dec 11, 2018 2:09 pm
guntherm wrote:
Tue Dec 11, 2018 5:46 am
Doh, I figured that out! lol

I have all the code that moves the List Number and Times played from Top to Bottom and back.

So everything is working...

If you want it, let me know..
I was about to release v3... but I could include this code... email me your nut file (frizfry at gmail) and I'll see if I can incorporate the change for v3.
Sent. No biggie at all sir. Eager to see what you cooked up this time.

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Re: SDArcade V2.1

Post by cool_factor » Tue Dec 11, 2018 9:32 pm

Agreed! Especially since I know how to install it CORRECTLY this time....

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Re: SDArcade V2.1

Post by FrizzleFried » Tue Dec 11, 2018 11:35 pm

Nothing groundbreaking from 2.3... just more. I also fixed the tiny bug that most of you probably didn't notice. When you first enter the menu ... or when you exit a game and enter the menu... or when you made a modification in settings and then exit to menu... the WHEEL art at the top was 10% larger than it should have been. As soon as you moved from the game, all future instances of the wheel art were at proper size... until you entered a game... or went in to settings... then exited back to the menu...at which time the game that was currently selected's wheel art was 10% larger than intended.

8 backgrounds
8 static frames

2.3 should have probably been 3.0b ... as there was quite a bit of new stuff introduced.
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Re: SDArcade V2.1

Post by cool_factor » Wed Dec 12, 2018 1:34 am

V3 dropping soon then.... Cool.

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Re: SDArcade V2.1

Post by FrizzleFried » Sat Jan 12, 2019 5:19 am

This version of SDArcade, version 3 and SDAMax layouts all have been discovered to have a bug that prevented them from working on the PC. I have fixed all layouts and marked the fixed version with an "f" at the end of the filename. You can download the fixed version of SDarcade v2.2 here:

https://www.amazon.com/clouddrive/share ... 2r7jcAcbAd

The link available in the original post has been updated as well.
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Re: SDArcade V2.1

Post by dee2eR » Sat Jan 12, 2019 8:11 am

out of curiosity what was the issue on PC?

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