SDArcade V3.0

Questions and tweaks for Attract-Mode on ARpiCADE.

Moderator: dee2eR

User avatar
FrizzleFried
Legendary Contributor
Legendary Contributor
Posts: 328
Joined: Sat Nov 25, 2017 5:35 pm
Location: Idaho
Contact:

SDArcade V3.0

Post by FrizzleFried » Wed Dec 12, 2018 7:17 am

TITLE.jpg
TITLE.jpg (107.38 KiB) Viewed 6067 times

SDArcade is the PERFECT Attract-Mode front end theme for lower resolution arcade monitor setups. Originally made by JediOne for the PC version of Attract-Mode in the vein of the ArcadeSD arcade multigame system, Dee2er converted it for use with the Pi. It's been through a number of changes since then. Version 3 brings to the table a number of new features including backgrounds, static frames and more...

FEATURES:
• select vertical or horizontal mode
• 8 backgrounds or the original black
• 8 static frames or the original animated color changing frame
• 3 sizes of "preview" frame to choose from
• 5 header animation types
• select wheel graphics or marquee graphics for the header
• more...

You can download it here:

https://www.amazon.com/clouddrive/share ... Mo97esgPth
Last edited by FrizzleFried on Sat Jan 12, 2019 5:05 am, edited 5 times in total.
Visit my arcade blog ... www.idahogaragecade.com (Updated: 10/28/21)

guntherm
Super Contributor
Super Contributor
Posts: 96
Joined: Sun Nov 11, 2018 8:58 am

Re: SDArcade V3.0

Post by guntherm » Wed Dec 12, 2018 8:02 am

FrizzleFried wrote:
Wed Dec 12, 2018 7:17 am
SDArcade is the PERFECT Attract-Mode front end theme for lower resolution arcade monitor setups. Originally made by JediOne for the PC version of Attract-Mode in the vein of the ArcadeSD arcade multigame system, Dee2er converted it for use with the Pi. It's been through a number of changes since then. Version 3 brings to the table a number of new features including backgrounds, static frames and more...

FEATURES:
• select vertical or horizontal mode
• 8 backgrounds or the original black
• 8 static frames or the original animated color changing frame
• 3 sizes of "preview" frame to choose from
• 5 header animation types
• select wheel graphics or marquee graphics for the header
• more...

You can download it by CLICKING HERE!
Clicking link goes to Amazon Drive and we get nothing???

User avatar
FrizzleFried
Legendary Contributor
Legendary Contributor
Posts: 328
Joined: Sat Nov 25, 2017 5:35 pm
Location: Idaho
Contact:

Re: SDArcade V3.0

Post by FrizzleFried » Wed Dec 12, 2018 1:44 pm

Hmmm....

That should bring you to an amazon drive WITH the file in it.

Lemme see whats up.

EDIT: Fixed ... link fixed above and you can get it here:

https://www.amazon.com/clouddrive/share ... Mo97esgPth
Last edited by FrizzleFried on Sat Jan 12, 2019 5:06 am, edited 1 time in total.
Visit my arcade blog ... www.idahogaragecade.com (Updated: 10/28/21)

guntherm
Super Contributor
Super Contributor
Posts: 96
Joined: Sun Nov 11, 2018 8:58 am

Re: SDArcade V3.0

Post by guntherm » Wed Dec 12, 2018 3:51 pm

Thank you sir.

I am not seeing frames.png being called anywhere?

1. I have clock working on yours now in upper middle. (v2.3)
2. Slider working based on number of games etc (v2.3)

Those theme in Notepad ++ you have to mess with them. My eyesight can't handle small white characters! lol

By the way great job, love how you changed your scanlines code...

User avatar
FrizzleFried
Legendary Contributor
Legendary Contributor
Posts: 328
Joined: Sat Nov 25, 2017 5:35 pm
Location: Idaho
Contact:

Re: SDArcade V3.0

Post by FrizzleFried » Wed Dec 12, 2018 3:55 pm

I am not sure what you mean by frames.png...

Clock code is cool, but I don't have my Pi3 setup for network so it wouldn't work for me regardless... but something to think about I suppose...

Yeah, a slider would be cool. I was looking at some code over at attractmode but haven't got futher.

PS: Scanline code is the same as what it was before? I've not modified it (knowingly). :D
Visit my arcade blog ... www.idahogaragecade.com (Updated: 10/28/21)

guntherm
Super Contributor
Super Contributor
Posts: 96
Joined: Sun Nov 11, 2018 8:58 am

Re: SDArcade V3.0

Post by guntherm » Wed Dec 12, 2018 4:03 pm

FrizzleFried wrote:
Wed Dec 12, 2018 3:55 pm
I am not sure what you mean by frames.png...

Clock code is cool, but I don't have my Pi3 setup for network so it wouldn't work for me regardless... but something to think about I suppose...

Yeah, a slider would be cool. I was looking at some code over at attractmode but haven't got futher.

PS: Scanline code is the same as what it was before? I've not modified it (knowingly). :D
Was referring to images included in your theme called FRAMES.png and FRAMES_V.png.. I like to tinker and see what is what...

Yea, clock code is only good if you have networked/wi-fi connected. But is kinda nice. Learning more code.. lol

The slider code I found works, but don't like the graphic I have, tweaking it...

The scanline code looks to be moved to the bottom v2.3 vs v3.0?? It looked like less code is all I was saying sir.. It's good...

That your last of this one? Whats up next? hahaha

User avatar
FrizzleFried
Legendary Contributor
Legendary Contributor
Posts: 328
Joined: Sat Nov 25, 2017 5:35 pm
Location: Idaho
Contact:

Re: SDArcade V3.0

Post by FrizzleFried » Wed Dec 12, 2018 5:30 pm

I "thought" i left a couple extra images in there... I did a quick search and missed them.

Durr..

EDIT: double DURR... I was looking for those... I had made them to post them here and couldn't find them in the folder I THOUGHT I was saving to. I'll remove those two files and re-upload the image... 400K or so (before compression) is probably enough to warrant repackaging.

EDIT #3: Turns out that my bloomin' ZIP program was APPENDING the zip file rather than creating new files... so a bunch of extra files were in that last zip file. Needless files. The new ZIP file is about 60% the size...

https://www.amazon.com/clouddrive/share ... Mo97esgPth

First link fixed too...
Last edited by FrizzleFried on Sat Jan 12, 2019 5:06 am, edited 1 time in total.
Visit my arcade blog ... www.idahogaragecade.com (Updated: 10/28/21)

guntherm
Super Contributor
Super Contributor
Posts: 96
Joined: Sun Nov 11, 2018 8:58 am

Re: SDArcade V3.0

Post by guntherm » Wed Dec 12, 2018 6:40 pm

FrizzleFried wrote:
Wed Dec 12, 2018 5:30 pm
I "thought" i left a couple extra images in there... I did a quick search and missed them.

Durr..

EDIT: double DURR... I was looking for those... I had made them to post them here and couldn't find them in the folder I THOUGHT I was saving to. I'll remove those two files and re-upload the image... 400K or so (before compression) is probably enough to warrant repackaging.

EDIT #3: Turns out that my bloomin' ZIP program was APPENDING the zip file rather than creating new files... so a bunch of extra files were in that last zip file. Needless files. The new ZIP file is about 60% the size...

https://www.amazon.com/clouddrive/share ... O9bJcQNm8f

First link fixed too...

Stuff happens!! lol

User avatar
cool_factor
Legendary Contributor
Legendary Contributor
Posts: 332
Joined: Tue Sep 26, 2017 10:55 am
Location: Fort Worth TX

Re: SDArcade V3.0

Post by cool_factor » Thu Dec 13, 2018 1:38 pm

Updated! Thanks Frizz!!

User avatar
FrizzleFried
Legendary Contributor
Legendary Contributor
Posts: 328
Joined: Sat Nov 25, 2017 5:35 pm
Location: Idaho
Contact:

Re: SDArcade V3.0

Post by FrizzleFried » Thu Dec 13, 2018 2:55 pm

As always, there has been a tweak made here and there since release. I'll probably hold off on releasing a "final" for a month or two ... lets any/all tweaks or fixes build up...

FWIW, I'd intended to increase the font size of the GAME x OF x and PLAYED x TIMES lines 2 points larger... they're a bit too small right now.

;)
Visit my arcade blog ... www.idahogaragecade.com (Updated: 10/28/21)

Post Reply