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Re: SDAMax
Posted: Wed Jan 02, 2019 7:25 pm
by guntherm
i will send you what I am workign on sir.
Re: SDAMax
Posted: Thu Jan 03, 2019 9:44 am
by guntherm
Friz,
Look at Lines 1358-1385. Not sure that code is needed.
if (my_config["label_play"] == "false"
is false we don't display anything.. which is correct..
Re: SDAMax
Posted: Thu Jan 03, 2019 4:54 pm
by FrizzleFried
Chances are high you are 100% correct... such things happen when you're a hack like I am.
I'll take a look...
Re: SDAMax
Posted: Sat Jan 12, 2019 4:57 am
by FrizzleFried
UPDATE: I have fixed the SDAMax v1.1 layout (it was broke for PC users). It should work fine on a Pi3 or PC now (probably Mac too but I have no idea)...
All I had to do was change a fe.load_module command to a fe.do_nut command. 100% my fault for not completely understanding what was going on.
The new updated file is marked with an "f" (for fixed) and can be downloaded in the OP above or at this link:
https://www.amazon.com/clouddrive/share ... Z5i7FPfCYW
Again, my apologies guys! I am learning...
Re: SDAMax
Posted: Sat Jan 19, 2019 5:14 pm
by FrizzleFried
Here is a quick demo of the "favorites" option I just added to SDAMax... to be released soon.
https://youtu.be/vDVn4NSawsY
Re: SDAMax
Posted: Sun Jan 20, 2019 9:04 am
by guntherm
Re: SDAMax
Posted: Sun Mar 10, 2019 4:51 pm
by FrizzleFried
SDAMax II has been released! Some of the new features include a progress bar, favorites star, genre and player number indicators, new header animations and more. You can download the new version at my blog site...
www.idahogaragecade.com (press the AM LAYOUTS button at the top menu bar)
Here is a video of the layout in action...
https://youtu.be/Np7blSsslG0
Re: SDAMax
Posted: Fri Jun 28, 2019 1:10 pm
by FrizzleFried
A bug has been found in SDAMax II and has been squashed. I've also added controller type and button number options. More info can be found on SDAMax III blog post found
HERE...