Need help making Vertical layouts for Attract Mode and rotating games
Moderator: dee2eR
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Need help making Vertical layouts for Attract Mode and rotating games
Iv been working on a vertical arpicade image. Continueing work from mrceasar thread. Added some games and fixed some roms.
But I would like to add more layouts. Like capcom toaplan blaizing and any others i cant think of atm.
Also were do I change advancemame and fba games to be vert/tate.
Also if i can get permission from freddy ill give out the files to the forum when im done with it or at least in a better state than it is.
https://www.youtube.com/watch?v=Wl7VDMrt7r4
Also is it normal for some games to load slow? Am I able to unzip and put folders to load faster?
But I would like to add more layouts. Like capcom toaplan blaizing and any others i cant think of atm.
Also were do I change advancemame and fba games to be vert/tate.
Also if i can get permission from freddy ill give out the files to the forum when im done with it or at least in a better state than it is.
https://www.youtube.com/watch?v=Wl7VDMrt7r4
Also is it normal for some games to load slow? Am I able to unzip and put folders to load faster?
Re: Need help making Vertical layouts for Attract Mode and rotating games
AdvMAME and FBA should rotate automatically the same as everything else. What have you done to rotate?
Game loading is usually dependant on the size of the rom zipfile. Some Toaplan stuff have huge zipped sample sets too. I'm not sure if pre-unzipping would help the speed, the theory is a good one although I don't know if the emulators are set up to work that way. I don't think I've ever tried to run a MAME game from an unzipped romset.
Game loading is usually dependant on the size of the rom zipfile. Some Toaplan stuff have huge zipped sample sets too. I'm not sure if pre-unzipping would help the speed, the theory is a good one although I don't know if the emulators are set up to work that way. I don't think I've ever tried to run a MAME game from an unzipped romset.
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Re: Need help making Vertical layouts for Attract Mode and rotating games
I havent done anything my layouts are correct but my vertical games play horizontaldee2eR wrote: ↑Fri Dec 28, 2018 1:53 amAdvMAME and FBA should rotate automatically the same as everything else. What have you done to rotate?
Game loading is usually dependant on the size of the rom zipfile. Some Toaplan stuff have huge zipped sample sets too. I'm not sure if pre-unzipping would help the speed, the theory is a good one although I don't know if the emulators are set up to work that way. I don't think I've ever tried to run a MAME game from an unzipped romset.
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Re: Need help making Vertical layouts for Attract Mode and rotating games
not sure whats going on now when i try to get into retroarch menu i get a keyboard now for advmame
https://www.youtube.com/watch?v=cfQ1CaIr0w8
https://www.youtube.com/watch?v=cfQ1CaIr0w8
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Re: Need help making Vertical layouts for Attract Mode and rotating games
First thing I'd do is adjust your 5v, that will cause issues in itself. Should be around 5.12v
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Re: Need help making Vertical layouts for Attract Mode and rotating games
It is. My flat screen is dieing.
Re: Need help making Vertical layouts for Attract Mode and rotating games
As mentioned already the lightning bolt onscreen indicates your 5v is low. Measure with a meter at the JAMMA edge if you can to account for voltage drop on the PCB and in the wiring.
Now for the vertical setup: If you don't have a cabside 'service' button you will need to plug in a keyboard before booting. Once the menu has loaded press 'service' (or 'f4' on a keyboard) to access the service menu. At the service menu select the vertical low res (or 240p only vertical) option and the system will sort out (most of) the rotation stuff for you, when it's all rebooted and you're back a the game selection menu you may want to change theme to match, that part isn't automated.
Not sure what emulator showed the virtual keyboard (AdvMAME?), whatever the case I think it's not one of the Retroarch emulators - hence the different function of 'F1'.
Now for the vertical setup: If you don't have a cabside 'service' button you will need to plug in a keyboard before booting. Once the menu has loaded press 'service' (or 'f4' on a keyboard) to access the service menu. At the service menu select the vertical low res (or 240p only vertical) option and the system will sort out (most of) the rotation stuff for you, when it's all rebooted and you're back a the game selection menu you may want to change theme to match, that part isn't automated.
Not sure what emulator showed the virtual keyboard (AdvMAME?), whatever the case I think it's not one of the Retroarch emulators - hence the different function of 'F1'.
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Re: Need help making Vertical layouts for Attract Mode and rotating games
Ok ill try that when I get home. I have advmame on the Rom lists should I have mame0106?dee2eR wrote: ↑Sun Dec 30, 2018 12:32 amAs mentioned already the lightning bolt onscreen indicates your 5v is low. Measure with a meter at the JAMMA edge if you can to account for voltage drop on the PCB and in the wiring.
Now for the vertical setup: If you don't have a cabside 'service' button you will need to plug in a keyboard before booting. Once the menu has loaded press 'service' (or 'f4' on a keyboard) to access the service menu. At the service menu select the vertical low res (or 240p only vertical) option and the system will sort out (most of) the rotation stuff for you, when it's all rebooted and you're back a the game selection menu you may want to change theme to match, that part isn't automated.
Not sure what emulator showed the virtual keyboard (AdvMAME?), whatever the case I think it's not one of the Retroarch emulators - hence the different function of 'F1'.
Re: Need help making Vertical layouts for Attract Mode and rotating games
I often use the terms AdvMAME and MAME106 interchangeably. Bad habit I guess, in ARpiCADE terms they're one and the same.
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Re: Need help making Vertical layouts for Attract Mode and rotating games
im using advmame so not sure whats causing it.
the vert option did work though
the vert option did work though