I haven't been able to replicate this issue on the new OS. I'll let you know, but I've tried about 30 games and couldn't recreate it, so I guess we're good on this one.dee2eR wrote: ↑Thu Oct 25, 2018 11:20 pmWhat games arn't flipping? It sounds like you have the settings for cocktail mode already so I may need to check it out. I know some games that originally came as a cocktail machine don't have a cocktail mode in MAME, Asteroids comes to mind as the original had a unique harness for cocktail mode instead of switch settings. Some others may have different ways of selecting cocktail made eg. from their test menus.
There's a few with this issue, and I'm not sure if they *should* be able to play 2 player or not. It looks like they should be able to. That's all I have as of right now, but I haven't played through a ton of games.
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No way!! That must mean you were inventing this rig with newborns or at least very young kids. That's an even more impressive feat! I have twin 5 year olds. That sounds like a great option and I'm fine with manual. How do I go about setting one up? I haven't had any luck with the seperate display I created.dee2eR wrote: ↑Thu Oct 25, 2018 11:20 pmI can understand the hassle, I have twin 4 year olds and they can definitely find some odd reasons to get upset at each other... Attract-Mode can be set up with multiple lists and a button to switch between them. You could make a list of only the 2 player games in there own display, although offhand I don't have a way to automate that for you.
I think actually the biggest issue is not being able to setup a 2 player game from the get go. So with our default token hotkeys (p1 start and button 1), the game automatically starts as a player 1 game. Then once that session is over, I can set up a 2 player game, but as you can imagine that is not ideal with little kids and having to be patient. How can I get around this so that upon selecting a game, I can hit the ground running with 2 players?