SDAMax

Questions and tweaks for Attract-Mode on ARpiCADE.

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guntherm
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Re: SDAMax v1.0

Post by guntherm » Sun Dec 30, 2018 9:39 pm

FrizzleFried wrote:
Sun Dec 30, 2018 7:25 pm
What do you think about this attempt?


https://youtu.be/k1FrDJIJ7vg
Loving it sir!!!!

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Re: SDAMax v1.0

Post by FrizzleFried » Mon Dec 31, 2018 4:15 am

I think you'll like this one better... both vertical and horizontal working...

https://youtu.be/BiktF13Do7o
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Re: SDAMax v1.0

Post by guntherm » Mon Dec 31, 2018 8:28 am

Perfect!!! That actually looks amazing!!!

Next up Categories/Number of players.. hahaha... Since I have mine with that info.

But truly, loving the progress bar...

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Re: SDAMax v1.0

Post by FrizzleFried » Tue Jan 01, 2019 4:18 pm

Matt68061 wrote:
Sun Dec 30, 2018 1:32 am
Your SD Arcade themes are near perfection!...love em.

Would be interested in one without the game snaps on each side. Hell, I'd even donate for all your effort...probably should anyway. For reals.

:lol: :D :lol:
Amazingly, this is turning out to be more difficult that originally thought. The carrier module that is used to move the snaps has a buffer setting between tiles, but it acts very odd... not the way I envisioned...

THAT SAID, I have an idea, but implementing it in to the SDArcade layout may be a little messy. But maybe doable. I was considering adding an "overlay" option anyway (think of a skin of the inside of a spaceship looking out a window)... hmmm...
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Re: SDAMax v1.0

Post by guntherm » Tue Jan 01, 2019 4:22 pm

Where's the one with slider?? lol

Your starting to have to much fun..

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Re: SDAMax

Post by FrizzleFried » Wed Jan 02, 2019 4:08 am

UPDATED to v1.1. Included in the update:

Up/down scrolling added
Progress bar added (vertical and horizontal)
New font allows more characters on screen (useful for long game names)
Other minor tweaks

You can see a (pretty low res admittedly) demo of the progress bar (horizontal/vertical) here:

https://youtu.be/BiktF13Do7o

You can see another low res demo of the vertical/horizontal scrolling here (note: this capture was taken before I changed fonts or added the progress bar):

https://youtu.be/RBeN6uxqZOc

The link to this layout is in the original post up top.
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Re: SDAMax

Post by guntherm » Wed Jan 02, 2019 8:17 am

You have outdone yourself sir!!!

The slider is perfect, I would just change to allow the letter colour to change like the title colour can be.

Now time to look at your code!

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Re: SDAMax

Post by FrizzleFried » Wed Jan 02, 2019 5:50 pm

>Argh<

;)

Chances are high you'll see a v1.2 eventually...

:D

EDIT: BTW ... the slider code was hacked / modified... as is just about everything I do. I freely admit I am merely a hack at this stuff... but I think a pretty good one?

;)
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Re: SDAMax

Post by guntherm » Wed Jan 02, 2019 6:20 pm

I understand, what I have been doing. I have already moved the slider over to your SDArcade v2.x

Have clock running on mine. Am now working on some coloring..Your slider is way better than the one I found. cleaner..

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Re: SDAMax

Post by FrizzleFried » Wed Jan 02, 2019 6:49 pm

The slider is from "The Invaders" ... at least the code to move the "letter" and "circle" ... the actual art for the "circle" and bar were thrown together ala photoshop. I've not bothered with a clock as my rigs still aren't online.
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