Kick harness pinout.

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mR_CaESaR
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Location: Sydney, Australia

Re: Kick harness pinout.

Post by mR_CaESaR » Tue Aug 21, 2018 2:47 am

dee2eR wrote:
Tue Aug 21, 2018 2:44 am
With all dips ON you will have B6 stuck on permanently, which will stop it working.
You could do it like this, IF you want to then attach your JNX Atlas on :)

hulkk03
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Re: Kick harness pinout.

Post by hulkk03 » Mon Jul 01, 2019 11:09 pm

mR_CaESaR wrote:
Sat Feb 17, 2018 5:37 am
dee2eR wrote:
Fri Feb 16, 2018 9:59 pm
Kick grounds and JAMMA grounds (and in this case GPIO grounds are all the same), I recommend just joining the grounds up at the buttons under the control panel. There's no need at all to carry an extra ground for the kick harness.
Yep understand, that's how I've done it. I just tried to make it like the cps1/cps2 kick harness where it has 2 gnd points.

I do have another question, my button 6 doesn't appear to be working. Any ideas why that would be the case?

Buttons 1 to 5 work perfectly for each player, but button 6 just has no response. There's definitely continuity from pins 3 and 6 to their respective quick disconnects, but I can't get an input from them.

Grounds to the buttons are also good.

Image

Edit: the moment I went to 1 and 2 on, 3 and 4 off, button 6 worked perfectly fine for both P1 and P2

Image

The harness I created to plug straight into the astro city kick harness

Image

Image
I know this post is year ago. I recently got the arpicade and I been trying to get kick harness to work. Where did you get your kick hardness from? Does it fully work? Thanks.

mR_CaESaR
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Re: Kick harness pinout.

Post by mR_CaESaR » Mon Jul 01, 2019 11:11 pm

I made mine :)

Yes, it does work

You have to piggy back grounds from an existing ground on the buttons though.

You won't be able to do it like a normal kick harness where there's two grounds (for P1 and P2) since the way the header is designed, it doesn't have a ground connection.

hummingb
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Post by hummingb » Sun Aug 04, 2019 1:58 pm

This is my Setup:
Kickharnes:


On all Pinout Pictures I found through Google research The Wiring of the Kickharness on the Sega I/O shoud be: Pin 4(P1 B6),8(P2 B6),13 and 14 for GND. Jumper Setting should be on pins 2&3, position B.
For example this one:


BUT! I always get an error after Loading the Game, CVS 2 2001 that says:
Last edited by dee2eR on Sun Sep 20, 2020 2:53 am, edited 1 time in total.

hulkk03
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Re: Kick harness pinout.

Post by hulkk03 » Tue Aug 06, 2019 5:02 am

hummingb wrote:
Sun Aug 04, 2019 1:58 pm
Note from dee2eR:
I've deleted all these links, not sure if this user is a spambot...

Umm, all of the link not working.

dee2eR
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Re: Kick harness pinout.

Post by dee2eR » Sun Sep 20, 2020 2:55 am

hulkk03 wrote:
Tue Aug 06, 2019 5:02 am
hummingb wrote:
Sun Aug 04, 2019 1:58 pm
Note from dee2eR:
I've deleted all these links, not sure if this user is a spambot...

Umm, all of the link not working.
Hopefully just broken links and not malicious spam something or other.... The bots are getting pretty sophisticated...

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