Donkey Kong Sound

Questions about arcade game emulation support on the ARpiCADE (MAME, DAPHNE, Picodrive, etc...)

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Cjoli
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Donkey Kong Sound

Post by Cjoli » Thu Jun 13, 2019 1:15 am

Hi, I know this has been discussed a bit, but does anyone have a recommendations for the Donkey Kong roms? I am going to be building a DK cab from scratch and I want to run an Arpicade in it with just DK variants, I currently have DK, DKjr, DK2 and DK3 in my MS Pac cab and they all have sound issues, a steady tick/crackle ever couple of seconds. I forget which roms I am using I think 192 but I have to look again, wanted to see what the reconditions are to get as accurate as possible?

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Re: Donkey Kong Sound

Post by dee2eR » Thu Jun 13, 2019 2:17 am

If you still have 192 upgrade to the current ARpiCADE and use MAME0.203, as far as I know it's the most accurate sounding one (based on other peoples opinions).

Regular ticks or crackles could be a video timing issue, are you running vertical or horizontal monitor? I will take a look, was going to add in a hack for DKRemix variations anyway...

For DK3 use AdvMAME, if the sound is bad check if you have these lines in /home/pi/.advance/advmame.rc:
dkong3/sound_adjust 5
dkong3/sound_normalize no

Cjoli
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Re: Donkey Kong Sound

Post by Cjoli » Thu Jun 13, 2019 2:28 am

Thanks dee2eR, I am running the latest build but I think it was the first version when the 203 folder was still named 192, is the very latest version different?

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Re: Donkey Kong Sound

Post by dee2eR » Thu Jun 13, 2019 4:55 am

I think the 203 rom folder has been 203 for a release or 2 now. Latest ARpiCADE is 3.84 found here: viewtopic.php?f=12&t=1062 (the downloads page on the main site is very out of date as I cannot update it.)

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Re: Donkey Kong Sound

Post by Cjoli » Thu Jan 30, 2020 1:35 am

I am going to kind of resurrect my old post here, I will be starting a scratch built DK cabinet soon using mostly reproduction but authentic parts, including repro Nintendo Joysticks and buttons, also will be using an arcade monitor.

So the question is I am thinking of picking up another Arpicade for this because I would like to have just DK, DKJR and DK3 and possibly some of the rom hacks later but it is just going to play DK games, the problem I am still having in the testing I have been doing using the one in my Ms Pac cab is I still have not found a combo of Donkey Kong rom and version of MAME that works well enough on the Arpicade, DKJR and DK3 seem pretty good but cant get DK to run well.

I know its emulation but I am really trying to get as close to the original as I can with this. Has anyone had any luck with Donkey Kong running smoothly with no sound issues?

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Re: Donkey Kong Sound

Post by gt7766c » Sun Feb 23, 2020 11:13 pm

I’m running Donkey Kong ok. I don’t believe I have any sounds issues.

Running a 3b+ not overclocked. Rom is in 0.203 folder. I don’t know which rom version it is however as I’m still learning how all that works.

Mine is in an original Ms. Pac-Man can with a G07 monitor.

Hopefully helps some.

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Re: Donkey Kong Sound

Post by Cjoli » Wed Mar 04, 2020 5:12 pm

Thanks for the reply, I should clarify the sound issues are more a of light tick sound every few seconds on DK, Junior and DK3 don't do it but every rom version of DK I have been able to get to work does.

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Re: Donkey Kong Sound

Post by dee2eR » Thu Mar 05, 2020 12:53 am

interesting. If it's a slight ticking every so often it may be a sync speed issue. DK runs slightly faster than 60 FPS, I remember a while back Missile Command had a similar problem... I may be able to improve it a bit...

In the MAME 172 launcher (/boot/launchers/mame172.sh) find this bit:
# missile command fix - refresh over 61fps hack
elif [ $(lessThan $r 61.00) == n ]; then
aconfig="-intscaley 1 -unevenstretchx -uifont uismall.bdf -nowaitvsync -throttle"
else
and change it to read:
# missile command fix - refresh over 61fps hack
elif [ $(lessThan $r 60.50) == n ]; then
aconfig="-intscaley 1 -unevenstretchx -uifont uismall.bdf -nowaitvsync -throttle"
else
after that try Donkey Kong in MAME172, please report back if it helped.

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Re: Donkey Kong Sound

Post by Cjoli » Thu Mar 05, 2020 1:28 am

Thanks dee2eR, I will try this and report back.

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Re: Donkey Kong Sound

Post by Cjoli » Thu Mar 05, 2020 3:35 pm

looks like the version I am currently using in my Ms Pac cab does not have the missile command fix in the mame172.sh.

I can make an new build with the latest version and try it.

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