ARpiCADE 3.82 Release!

Latest on ARpiCADE new releases, release notes, and history of previous versions.

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FrizzleFried
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Re: ARpiCADE 3.82 Release!

Post by FrizzleFried » Fri Apr 13, 2018 1:02 pm

cool_factor wrote:
Fri Apr 13, 2018 12:37 pm
dee2eR wrote:
Fri Apr 13, 2018 1:11 am
First attempt to reply got lost in an autologging incedent... to disable the romscanning in /boot/run.sh these lines must be hashed:

## Scan arcade games for Attract-Mode list
# NOTE: noPornRoms is the same as sortRoms with an extra no porn games array, only use sortRoms OR noPornRoms, NOT BOTH.
#bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh

## Scan console games for Attract-Mode list
#bash /home/pi/.attract/sortRomsConsoles.sh

## Combine gamelists into all games list for Attract-Mode
#bash /boot/launchers/servMenu.sh carccons

Like this:

#bash /home/pi/.attract/sortRoms.sh
bash /home/pi/.attract/noPornRoms.sh

or

bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh

but not

#bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh
No... exactly like that (if you want to NOT load ROMS each time you boot up)... add the "#" to all relevant lines...

The # basically is a "REM" statement... by adding the # you are essentially deleting the line (without actually deleting it). You don't want to load in ROM's whether they include Porn or not...

;)
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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Fri Apr 13, 2018 1:25 pm

cool_factor wrote:
Fri Apr 13, 2018 12:37 pm
dee2eR wrote:
Fri Apr 13, 2018 1:11 am
First attempt to reply got lost in an autologging incedent... to disable the romscanning in /boot/run.sh these lines must be hashed:

## Scan arcade games for Attract-Mode list
# NOTE: noPornRoms is the same as sortRoms with an extra no porn games array, only use sortRoms OR noPornRoms, NOT BOTH.
#bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh

## Scan console games for Attract-Mode list
#bash /home/pi/.attract/sortRomsConsoles.sh

## Combine gamelists into all games list for Attract-Mode
#bash /boot/launchers/servMenu.sh carccons

Like this:

#bash /home/pi/.attract/sortRoms.sh
bash /home/pi/.attract/noPornRoms.sh

or

bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh

but not

#bash /home/pi/.attract/sortRoms.sh
#bash /home/pi/.attract/noPornRoms.sh
Exactly as I wrote it. SortRoms and noPornRoms perform the same function, one just ignores adult games (if it knows about them). You want them both off (hashed out, commented out, whatever) as well as the console and combination parts.

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Fri Apr 13, 2018 1:30 pm

FrizzleFried wrote:
Fri Apr 13, 2018 12:56 pm
dee2eR wrote:
Fri Apr 13, 2018 8:50 am
Not sure what would be happening with Daphne audio though, Daphne didn't change with the update. Could it be the framefile audio is wrong? Does your copy of Dragons Lair sound fine on Daphne running on a PC?
DL was working fine (along with every other Daphne game minus Badlands, Bega's, and Road Blaster) before the update...

Nothing changed on my end... same ROM... same frame file. Not sure what else there can be? Did Dragons Laid use digital samples that got moved or something perhaps?
Have you noticed any difference between your overclocked Pi3 and the 3B+?
Not had much time to play ... been trying to get things up and running right ... and when I started having issues I went back to stock to eliminate that potential issue...and stock (1400mhz) is too close to my prior Pi3 overclock (1350mhz) to notice...

:)
Wierd. I don't think anything should have changed. I'll look into it. Otherwise all I can think of is try copying your files from the source back to the sd card in case they've gone bad somehow (sounds silly but I've had it happen to a couple of Playstation games, once about a year ago and once again recently with a different game).

Also for CPS3 have you tried AdvMAME? I know the games are supported but I'm not sure about the speed on the current Pis.

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Re: ARpiCADE 3.82 Release!

Post by 1500points » Fri Apr 13, 2018 1:43 pm

Hi,
I just wanted to comment about your choice of keeping Atari 800/5200 out of it.
That is probably a wise decision since it is unique and can be very unstable, buggy.

I have spent many hours messing with the console emulators that require keyboard interaction (Intellivision, Colecovision, C64, Atari, etc)
If someone wants to pursue that they will do just fine with a little pi zero and a small keyboard.
It does require a keyboard for some of the special controls which would be too many buttons to add to an arcade control panel.
Then just when you have the atari 8bit games working efficiently with your controller, mysterious things happen and it might quit then not be willing to work again. Its a real head scratcher and frustrating at times.

On the up side....the arcade ports by AtariSoft are really well done and enjoyable such as the rendition of Pacman. Lots of interesting stuff in the atari 8bit computer gaming world.

cheers and great work on continuing the Arpicade development. Superb system.

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Fri Apr 13, 2018 2:03 pm

FrizzleFried wrote:
Thu Apr 12, 2018 12:55 pm

My dumb ass read "boot/run.sh" as the BOOT folder in the linux drive... not the boot drive.

Yes, I was getting tired last night.

;)
Not so dumb really. When the Pi is running the BOOT partition of the SD card is /boot (the boot folder of the active linux system). This is why you need superuser rights to write to the boot partition when using the Pi, the user cannot own the boot folder as it is mounted before the user system starts.

Now I'm getting off topic, moderators!

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Re: ARpiCADE 3.82 Release!

Post by FrizzleFried » Fri Apr 13, 2018 2:46 pm

dee2eR wrote:
Fri Apr 13, 2018 1:30 pm
FrizzleFried wrote:
Fri Apr 13, 2018 12:56 pm
dee2eR wrote:
Fri Apr 13, 2018 8:50 am
Not sure what would be happening with Daphne audio though, Daphne didn't change with the update. Could it be the framefile audio is wrong? Does your copy of Dragons Lair sound fine on Daphne running on a PC?
DL was working fine (along with every other Daphne game minus Badlands, Bega's, and Road Blaster) before the update...

Nothing changed on my end... same ROM... same frame file. Not sure what else there can be? Did Dragons Laid use digital samples that got moved or something perhaps?
Have you noticed any difference between your overclocked Pi3 and the 3B+?
Not had much time to play ... been trying to get things up and running right ... and when I started having issues I went back to stock to eliminate that potential issue...and stock (1400mhz) is too close to my prior Pi3 overclock (1350mhz) to notice...

:)
Wierd. I don't think anything should have changed. I'll look into it. Otherwise all I can think of is try copying your files from the source back to the sd card in case they've gone bad somehow (sounds silly but I've had it happen to a couple of Playstation games, once about a year ago and once again recently with a different game).

Also for CPS3 have you tried AdvMAME? I know the games are supported but I'm not sure about the speed on the current Pis.
CPS3 is fine now that I've enabled AUDIO SYNC in FBA... :)

I'm actually in the process of re-transferring the DL ROM and frame file over. I also did try the launcher settings I had prior (including score overlay in DL which should be added to the main release as no one is running these boards in dedicated DL cabinets)... same issue... the only audio is the deep voiced announcer guy.
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Re: ARpiCADE 3.82 Release!

Post by chunksin » Fri Apr 13, 2018 2:51 pm

Fantastic stuff, thanks dee2er for all your hard work on this, is this the issue with wifi? https://www.raspberrypi.org/forums/view ... p?t=208591

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Re: ARpiCADE 3.82 Release!

Post by FrizzleFried » Fri Apr 13, 2018 3:16 pm

No fix on the re-transfer. However I've developed a hypothesis. I suspect that DL plays the background sounds out of one channel and the announcer sounds, etc out of a 2nd channel and that Daphne is outputting in stereo ... just the one channel ... for some reason.

Again, hypothesis... I'll look in to it.

EDIT: Unfortunately I am not seeing a MONO/STEREO option thus far. Would the Pi3 have some sort of audio handler that could cause this? I'm just at a loss as to why this one game is affected (BTW, I just ran the old version to make sure it was still working before I moved it from the card to HD then back to the new card and yeah, it's working on the old compile without issue).

I just confirmed my hypothesis ...
Q: Why is Dragon's Lair's audio "mono" instead of "stereo" ?

A: The Dragon's Lair audio is mostly on one of the two sound channels (ie "mono"). This includes most of the music and sound effects. In the other sound channel, you can hear the announcer's voice and Daphne's voice (in certain spots during the game). This is especially evident during the attract sequence. Why is it this way? Because that's how it is recorded on the laserdisc, and that's how the original arcade game is. You may not have noticed this because the two speakers are close together in the arcade cabinet. We can only guess as to why they made the laserdisc like this. However, since that's how the original arcade was, that's how DAPHNE is too. Does DAPHNE provide a way to mix the left and right audio channels? Not at the time of this writing.
I'm guessing there is some sort of sound handler and it's outputting only one channel?
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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Fri Apr 13, 2018 4:55 pm

chunksin wrote:
Fri Apr 13, 2018 2:51 pm
Fantastic stuff, thanks dee2er for all your hard work on this, is this the issue with wifi? https://www.raspberrypi.org/forums/view ... p?t=208591
Not sure, it works on my newer build (the one that isn't good at anything else yet) so I haven't bothered looking into it a lot. I think I probably missed something in the updating process, it's a different WiFi chip so would require some different code or setup that may not have been automated in the system updates.

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Fri Apr 13, 2018 5:01 pm

FrizzleFried wrote:
Fri Apr 13, 2018 3:16 pm

EDIT: Unfortunately I am not seeing a MONO/STEREO option thus far. Would the Pi3 have some sort of audio handler that could cause this? I'm just at a loss as to why this one game is affected (BTW, I just ran the old version to make sure it was still working before I moved it from the card to HD then back to the new card and yeah, it's working on the old compile without issue).

I'm guessing there is some sort of sound handler and it's outputting only one channel?
There's also 2 different volume controls in Daphne that complicate it a bit further.
-volume_nonvldp <volume> Sets the volume of all audio besides the laserdisc audio when using VLDP (max value is 64, 0 means muted). VLDP only.
-volume_vldp <volume> Sets the volume of the laserdisc audio when using VLDP (max value is 64, 0 means muted). VLDP only.

It may be worth a fiddle with these tags on the launch command line in /boot/launchers/daphne.sh

No idea why anything has changed, especially only for one game. This is a weird one.

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