ARpiCADE 3.82 Release!

Latest on ARpiCADE new releases, release notes, and history of previous versions.

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FrizzleFried
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Re: ARpiCADE 3.82 Release!

Post by FrizzleFried » Fri Apr 13, 2018 5:28 pm

dee2eR wrote:
Fri Apr 13, 2018 5:01 pm
FrizzleFried wrote:
Fri Apr 13, 2018 3:16 pm

EDIT: Unfortunately I am not seeing a MONO/STEREO option thus far. Would the Pi3 have some sort of audio handler that could cause this? I'm just at a loss as to why this one game is affected (BTW, I just ran the old version to make sure it was still working before I moved it from the card to HD then back to the new card and yeah, it's working on the old compile without issue).

I'm guessing there is some sort of sound handler and it's outputting only one channel?
There's also 2 different volume controls in Daphne that complicate it a bit further.
-volume_nonvldp <volume> Sets the volume of all audio besides the laserdisc audio when using VLDP (max value is 64, 0 means muted). VLDP only.
-volume_vldp <volume> Sets the volume of the laserdisc audio when using VLDP (max value is 64, 0 means muted). VLDP only.

It may be worth a fiddle with these tags on the launch command line in /boot/launchers/daphne.sh

No idea why anything has changed, especially only for one game. This is a weird one.
Unfortunately that didn't do it. I am 100% convinced that I am only getting one channel of sound for some reason. I checked the hardware (pushed the audio cables in, etc)... no go... the vocal track I am getting is also from the disc... but it's one of two channels... the other channel has the rest of the sounds... and that's the channel not playing.

EDIT: This can be confirmed by playing the OGG file in the framefile folder for DL. Sure enough, left channel is announcer... right channel is everything else.

Now, I wonder if the "right channel" is working for other emulators... I wonder if I have a hardware issue (bad cord between PI and RaspberryJAMMA perhaps?)... or something like that. If only the left channel is outputting, because the JAMMA connector makes the stereo mono, I wouldn't notice unless I came across a game that had discrete sounds from each channel (such as Dragon's Lair).

I think I am going to try to load up Wizard of Wor... from my recollection it plays sounds out of one channel and voice out of the other....

EDIT: Well poop... that's not going to work... it APPEARS as if the voice isn't working (probably still uses samples)... even the preview video doesn't include voice. Anyone know of any other games that have discrete sounds in each channel of audio? Maybe Gorf... but I suspect it has the same issues as WoW... same system if I recall correctly... hmm...

EDIT #2: Well, there IS a sample zip for WOW in the boot folder. Maybe I "AM" missing a channel completely and I am just noticing. How could I determine if this is the problem? I supposed I could eliminate the cord by using the one on my other unit (I'd have to snip off the zip tie, but that's not hard).

I think I'll hold off until i hear from Dee2er first...

Any way that some setting is just set 100% to RIGHT channel or something? Is there even such a setting? Where would it be if so....

THANKS!
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Re: ARpiCADE 3.82 Release!

Post by FrizzleFried » Fri Apr 13, 2018 8:36 pm

UPDATE: Unfortunately it's a hardware issue it appears. I found another mini-plug to mini-plug but it's slightly different than the one that is in there. No matter what I can't get the one that is in there to work properly... only voice... but with this other mini-plug to mini-plug wire I can get things to work properly... but it requires me to slightly unplug the miniplug on both ends.

It appears to me that this unit is simply outputting one channel to mono rather than both channels to mono due to one or both of the mini plugs. I suspect the wire is fine but who knows....

I am guessing I need to talk to JOE regarding this issue?

UPDATE #2: I swapped cables... (evidently they aren't exactly standard mini cables as I have 4 others here that won't exactly work)...

....and it works! I have a bad cable. I'll have Joe send me a new one. Glad it wasn't any big deal.

:)
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Re: ARpiCADE 3.82 Release!

Post by mR_CaESaR » Sat Apr 14, 2018 12:51 am

Spent a good few hours this morning playing around with 3.82 and unfortunately my experience hasn't been a smooth transition :(

I'll be using 3.81 for quite some time until I iron out my issues..

Forgot that it the screen now defaults the other way

Image

After hashing out the display_rotate=2 in the Config.txt she was good.

For the life of me, I can't get this to display as it did in 3.81 ie. Splash screen displays horizontally

Image

Games just run at weird resolutions eg. The two cave games (both fba) I tried below have the top screen not used..

Image

Image

Dragon Blaze (advmame) runs like it's trying to run horizontal res on a vertical screen

Image

Compared to my 3.81 build..

Image

Weird thing is I tried Espgaluda (fba) and it worked in the correct resolution and a few other advmame games and it also worked as expected.

From a "plug and play" perspective, 3.81 seems to be an easier experience ie. Least amount of editing things when I select "vertical 240p" from the service menu.

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Sat Apr 14, 2018 1:12 am

That's odd, how did you rotate the setup? Just selecting it from the service menu? Did you do anything further?

EDIT just tried Dragon Blaze on vertical monitor on advmame and it was fine, loading screen too. Are you on 240p only vertical or the regular low res vert setting?

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Sat Apr 14, 2018 1:15 am

FrizzleFried wrote:
Fri Apr 13, 2018 8:36 pm
UPDATE #2: I swapped cables... (evidently they aren't exactly standard mini cables as I have 4 others here that won't exactly work)...

....and it works! I have a bad cable. I'll have Joe send me a new one. Glad it wasn't any big deal.

:)
Sorry about that, I've never thought to check if both audio channels are getting to the JAMMA edge during testing. That could have slipped right by me and depending on what I ran to test the board wouldn't be noticable.

At least it's a quick and easy fix. It should be a standard stereo 3.5mm audio cable, they're supposed to be anyway.

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Re: ARpiCADE 3.82 Release!

Post by mR_CaESaR » Sat Apr 14, 2018 1:20 am

dee2eR wrote:
Sat Apr 14, 2018 1:12 am
That's odd, how did you rotate the setup? Just selecting it from the service menu? Did you do anything further?
Went to the service menu "change to 240p only Vertical" but then upon first startup, everything was upside down, so I hashed out the display_rotate=2 in the config.txt

Code: Select all

# Comment/uncommment to flip the image to account for monitor mounting 
# this is a 180 degree flip NOT hori/vert mounting
# (see bottom of file for horizontal/vertical mount option)
#display_rotate=2

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Sat Apr 14, 2018 1:27 am

You didn't run the game from the command line did you? I would assume not but that would cause the stretching to be wrong in AdvMAME. Not sure what else would be doing that.

The loading screen is confusing too, it should rotate automatically. (just the loading screen, not the bootspash)
EDIT: second look at your photos shows it's the bootsplash not rotated, this is expected as it's not automated.

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Re: ARpiCADE 3.82 Release!

Post by mR_CaESaR » Sat Apr 14, 2018 1:53 am

dee2eR wrote:
Sat Apr 14, 2018 1:27 am
You didn't run the game from the command line did you? I would assume not but that would cause the stretching to be wrong in AdvMAME. Not sure what else would be doing that.

The loading screen is confusing too, it should rotate automatically. (just the loading screen, not the bootspash)
EDIT: second look at your photos shows it's the bootsplash not rotated, this is expected as it's not automated.
Nope. Ran the game from the display.

Loading screen is definitely rotated correctly, but boot splash isn't. If it's not automated where do I edit it? I tried looking for it but can't find it.

I'll pop it in again and have a look at the read me as well... I may have missed a few things.

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Re: ARpiCADE 3.82 Release!

Post by dee2eR » Sat Apr 14, 2018 2:34 am

You can pop whatever image you want to be the splash in /boot/config-updater/ (it has to be called splash.png) then update the bootsplash from the service menu.

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Re: ARpiCADE 3.82 Release!

Post by mR_CaESaR » Sat Apr 14, 2018 2:44 am

Selected any vertical option from the service menu (except high resolution) and it was the same result with the same games.. Albeit upside down (didn't hash out the display_rotate=2 in the Config.txt)

Image

Not sure what is causing this, but I'll try and figure it out eventually.

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